jormon | |
| 2007-11-06 18:33 - Respuestas: 11 - Tema nº: 2480141
Características: Windows XP Profesional, Pentium D 945, 2 Gb RAM.
Hola y perdonad por abrir otro post, haber he estado mirando mucho estos dias, quiero comprarme una tarjeta grafica de gama media, estoy entre 2, una es esta:
VGA SAPPHIRE ATI RADEON HD 2600 XT 512MB DDR3 PCI-E
[img]http://img125.imageshack.us/img125/4561/graficapl6.png[/img]
Las caracteristicas son estas:
Una relacion de calidad-precio impresionante.
Hardware processed 1080p video playback of Blu-ray™ and HD DVDs
Plug-n-play CrossFire™ upgradeability
HDMI with 5.1 surround sound audio (Important Information for Windows XP & Windows Vista users)
DirectX® 10 support
* 390 million transistors on 65nm fabrication process
* 128-bit DDR2/GDDR3/GDDR4 memory interface
* Ring Bus Memory Controller
o Fully distributed design with 256-bit internal ring bus for memory reads and writes
* Unified Superscalar Shader Architecture
o 120 stream processing units
+ Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
+ Common instruction set and texture unit access supported for all types of shaders
+ Dedicated branch execution units and texture address processors
o 128-bit floating point precision for all operations
o Command processor for reduced CPU overhead
o Shader instruction and constant caches
o Up to 40 texture fetches per clock cycle
o Up to 128 textures per pixel
o Fully associative multi-level texture cache design
o DXTC and 3Dc+ texture compression
o High resolution texture support (up to 8192 x 8192)
o Fully associative texture Z/stencil cache designs
o Double-sided hierarchical Z/stencil buffer
o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
o Lossless Z & stencil compression (up to 128:1)
o Lossless color compression (up to 8:1)
o 8 render targets (MRTs) with anti-aliasing support
o Physics processing support
* Full support for Microsoft® DirectX® 10.0
o Shader Model 4.0
o Geometry Shaders
o Stream Output
o Integer and Bitwise Operations
o Alpha to Coverage
o Constant Buffers
o State Objects
o Texture Arrays
* Dynamic Geometry Acceleration
o High performance vertex cache
o Programmable tessellation unit
o Accelerated geometry shader path for geometry amplification
o Memory read/write cache for improved stream output performance
* Anti-aliasing features
o Multi-sample anti-aliasing (up to 8 samples per pixel)
o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
o Adaptive super-sampling and multi-sampling
o Temporal anti-aliasing
o Gamma correct
o Super AA (CrossFire configurations only)
o All anti-aliasing features compatible with HDR rendering
* Texture filtering features
o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
o 128-bit floating point HDR texture filtering
o Bicubic filtering
o sRGB filtering (gamma/degamma)
o Percentage Closer Filtering (PCF)
o Depth & stencil texture (DST) format support
o Shared exponent HDR (RGBE 9:9:9:5) texture format support
* CrossFire™ Multi-GPU Technology
o Scale up rendering performance and image quality with 2 or more GPUs
o Integrated compositing engine
o High performance dual channel interconnect
* ATI Avivo™ HD Video and Display Platform
o Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
+ High definition (HD) playback of both Blu-ray and HD DVD formats
o Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
+ Motion compensation and iDCT (inverse discrete cosine transform)
o Avivo Video Post Processor
+ Color space conversion
+ Chroma subsampling format conversion
+ Horizontal and vertical scaling
+ Gamma correction
o High Quality Video Post Processing
+ Advanced vector adaptive per-pixel de-interlacing
+ De-blocking and noise reduction filtering
+ Detail enhancement
+ Inverse telecine (2:2 and 3:2 pull-down correction)
+ Bad edit correction
o Two independent display controllers
+ Drive two displays simultaneously with independent resolutions,rates, color controls and video overlays for each display
+ Full 30-bit display processing
+ Programmable piecewise linear gamma correction, color correction, and color space conversion
+ Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
+ High quality pre- and post-scaling engines, with underscan support for all display outputs
+ Content-adaptive de-flicker filtering for interlaced displays
+ Fast, glitch-free mode switching
+ Hardware cursor
o Two integrated dual-link DVI display outputs
+ Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
+ Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
o Two integrated 400 MHz 30-bit RAMDACs
+ Each supports analog displays connected by VGA at all resolutions up to 2048x15361
o HDMI output support
+ Supports all display resolutions up to 1920x10801
+ Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
o Integrated AMD Xilleon™ HDTV encoder
+ Provides high quality analog TV output (component/S-video/composite)
+ Supports SDTV and HDTV resolutions
+ Underscan and overscan compensation
o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
o Seamless integration of pixel shaders with video in real time
o VGA mode support on all display outputs
* PCI Express x16 bus interface
* OpenGL 2.0 support
1 Some custom resolutions require user configuration
2 HDCP support for playback of protected content requires connection to a HDCP capable display
Y esta otra:
VGA ASUS GEFORCE 8600 GT SILENT 512MB DDR3 PCI-EX
[img]http://img504.imageshack.us/img504/9043/grafica2dp0.png[/img]
Las caracteristicas de esta otra son:
Descubre una sorprendente tarjeta gráfica con 512M de memoria dedicada con un Heatpipe en su interior y sistema completamente silencioso!
Fabricante: ASUS
Motor Gráfico
GeForce 8600GT
Memoria de Video
512MB DDR3
Frecuencia del Reloj
540MHz
Frecuencia de la Memoria
1.4GHz (700MHz DDR3)
Interfaz de Memoria
128-bit
Resolución Máx.
Hasta 3840 x 2400
Bus
PCI Express X16
Salida VGA
Sí, mediante el adaptador DVI a VGA
Salida HDTV
Sí, mediante el adaptador de salida HDTV
Salida de TV
Sí, via S-Video a Vídeo Compuesto
Salida DVI
DVI-I
Salida DVI Dual
Sí
Soporte HDCP
Sí
Adaptor/Cable Incluido
Adaptador DVI a VGA
Adaptador de salida HDTV
Software Incluido
ASUS Utilidades & Drivers
Bueno, la diferencia solo son 30€, la ATI custa 120€ y la Geforce 152€
Me convence algo mas la Geforce, pero no se cual es mejor para los juegos, para reproducir pelis en alta definicion se que es mejor ATI, pero para los juegos, creo que es mejor la Geforce, y la quiero mas bien para los juegos, sobretodo para el PES 2008, el FIFA08, y la saga de Need For Speed.
En fin, haber si me sacais de dudas, no reproduzco pelis en alta definicion, sino, que veo las pelis en formato Divx y creo que con la Geforce me ira perfecto. Muchas gracias por leer todo este tocho, espero que me ayudeis y me aclareis algo.
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angel32 | |
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Re: Estoy entre 2 tarjetas graficas - 2007-11-06 18:57 - Respuesta 2
La que da menos problemas en juegos es la GEFORCE segun mi opinion. | |
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jormon | |
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Re: Estoy entre 2 tarjetas graficas - 2007-11-06 19:41 - Respuesta 3
Entonces tu comprarias la Geforce, tal y como yo pensaba, no?, gracias por tu respuesta, por cierto, como va esta tarjeta en juegos?. | |
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angel32 | |
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Re: Estoy entre 2 tarjetas graficas - 2007-11-06 19:50 - Respuesta 4
Busca por internet que hay paginas que comparan varios modelos. | |
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jormon | |
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Re: Estoy entre 2 tarjetas graficas - 2007-11-06 20:03 - Respuesta 5
Si ya he buscado, y me hacen un poco de lio, ya que dicen que la HD2600XT es muy parecida a la 8600 GT, por eso que pregunto, haber si alguine me puede aclarar las dudas. | |
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